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Hizzle

Pocket v1.0

You're the quarterback. Read the routes, lead your receivers, and beat the coverage before the rush gets home.

Score 0

1st & 10 at own 25

TDs 0

Drives ●●●

Read the routes. When the ball is snapped, click or tap where you want to throw.

How to play

Before each snap the three routes show for a moment: that's your read. Once the ball is snapped, click or tap anywhere on the field to throw there. Throw to where your receiver will be, not where he is: whoever is closest when the ball comes down gets it. A corner right on top of it intercepts; one close by knocks it away. Hold it too long and the rush sacks you for a loss of 7 (the bar at the bottom is your pocket clock). After a catch your receiver runs until he is tackled. Four downs to make ten yards. Every touchdown makes the defense tighter and the rush faster. An interception or a turnover on downs costs a drive; three drives and the game is over. 10 points a yard, 50 a first down, 700 a touchdown.

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