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CIFI: Automation

The Automation Hub buys things for you every tick. Own it, turn it ON, and stop buying by hand what it already buys.

Early game · automation, hephaestus, hub

Last updated:

By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; legacy numbers UNSURE; no in-game testing

An original Hizzle illustration of a robot captain and helper drones preparing a factory beside a cyan restart portal.
New run. Same clipboard. Fewer forgotten upgrades.Original Hizzle illustration. Not game art or footage.
  • Unlock: own CIFI: Hephaestus. Individual automations unlock from Mod Tree nodes and Cell licenses.
  • Categories: generator automations, tech automations, fleet crew automations, fleet install loadouts, research center automation, Ouroboros automation.
  • Each level means one purchase attempt per tick for that tier, tech type or ship. Attempts can fail.
  • Each card shows ON in green or OFF in red. Tapping flips it.
  • Level Up buys at once. It costs Cells.
  • Owning a license is not the same as it being ON. Check the toggle.
  • Automation levels and ON/OFF states stay through a Loop Reset.
  • Buy order that works: generator automation first, then crew, then tech. The licenses cost about 1e120 (Cradle crew), 1e140 (Auxesia crew), 1e180 (Zagreus crew) Cells (snapshot numbers, UNSURE now).
  • Do the work automation does not do. Do not click what it already handles.

Academy automation is separate

For the post-Ouroboros system, see CIFI: Academy automation unlock and setup. Do not treat an older future Loop Mod as its current unlock route.

Evidence and version limits: CIFI: What Is Not Verified Yet.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

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