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CIFI: Mod Branch: Fast Loop

The starting nodes near the origin: loop speed, Cells and early MP boosts.

Early game · mod tree, fast loop, mp

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By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; legacy numbers UNSURE; no in-game testing

An original Hizzle illustration of a silver robot supervising glowing production lines in an orbital factory.
The factory is expanding. The foreman still wants a lunch break.Original Hizzle illustration. Not game art or footage.

The origin is Fast-Loop Modification Module MK1. Nearby:

  • Fast-Loop Modules MK1 to MK4: maxed early. They add big Cell boosts and cut ticks per tick loop. MK1 gives +50% Cells and 40 fewer ticks per tick loop. MK4 gives +300% Cells and 70 fewer ticks.
  • Fast-Loop Module MK5: x25 Cells and 200 fewer ticks per tick loop. About 10.5 quadrillion MP at the snapshot. A good next big buy.
  • Mod Point Optimization Module MK1: +25% MP, 10 levels, about 1.2 trillion at the snapshot.
  • The Rule of Seven: a huge, far-off node that lowers the reset requirement and boosts MP, shards and MK1/MK2/MK4. Not a near-term buy.
  • Jimmeh and Timmeh: loop fill assistants. Far off.

Buy the cheap maxed-out chain first, then MK5 and the MP optimization levels.

Evidence and version limits: CIFI: What Is Not Verified Yet.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

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