CIFI: Loops and Mod Points
Tick loops and cell loops fill during a run. Each filled loop adds pending MP that a reset converts to real MP.
Early game · loops, mp, zagreus
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By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; legacy numbers UNSURE; no in-game testing
- Two bars: Tick Loop and Cell Loop. Completing either adds pending MP.
- A Loop Reset converts pending MP into held MP.
- Each Loop Reset needs more filled loops than the last. When the requirement is more than you can fill, the reset stalls. Players call that "bricked".
- Keep a margin below what you can fill. Do not chase a reset you cannot reach.
- The Loop Console shows held MP, accumulated (pending) MP, next fill value, loops filled this run, resets done and mods bought.
- Fast loop nodes in the tree cut ticks per tick-loop and boost Cells. See CIFI: Mod Branch: Fast Loop.
- MP installs that boost fills only help fills that happen after you install them. See CIFI: Mod Points.
Evidence and version limits: CIFI: What Is Not Verified Yet.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
- Historical community beginner guide (2024)Checked 2026-11-03
UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.