Skip to content
Hizzle

CIFI: Loops and Mod Points

Tick loops and cell loops fill during a run. Each filled loop adds pending MP that a reset converts to real MP.

Early game · loops, mp, zagreus

Last updated:

By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; legacy numbers UNSURE; no in-game testing

An original Hizzle illustration of a robot captain and helper drones preparing a factory beside a cyan restart portal.
New run. Same clipboard. Fewer forgotten upgrades.Original Hizzle illustration. Not game art or footage.
  • Two bars: Tick Loop and Cell Loop. Completing either adds pending MP.
  • A Loop Reset converts pending MP into held MP.
  • Each Loop Reset needs more filled loops than the last. When the requirement is more than you can fill, the reset stalls. Players call that "bricked".
  • Keep a margin below what you can fill. Do not chase a reset you cannot reach.
  • The Loop Console shows held MP, accumulated (pending) MP, next fill value, loops filled this run, resets done and mods bought.
  • Fast loop nodes in the tree cut ticks per tick-loop and boost Cells. See CIFI: Mod Branch: Fast Loop.
  • MP installs that boost fills only help fills that happen after you install them. See CIFI: Mod Points.

Evidence and version limits: CIFI: What Is Not Verified Yet.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

What's going on Everyone here in the last 15 minutes

0 people online (0 members, 0 guests). Most ever: 18, Nov 1, 2026

Who's online All members