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CIFI: The Core Loop

How Cells, ticks, loops, Mod Points and resets fit together in one picture.

Any time · basics, loop, overview

Last updated:

By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing

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An original Hizzle illustration of a silver robot supervising glowing production lines in an orbital factory.
The factory is expanding. The foreman still wants a lunch break.Original Hizzle illustration. Not game art or footage.

The game runs on ticks. One tick is about 4 seconds early on and it gets shorter with CIFI: Mod Branch: Loop and Time upgrades. Generators, ship systems and automation all work off ticks. See CIFI: Ticks.

The cycle:

  1. Cells come from CIFI: Generators. MK2 makes MK1, MK3 makes MK2, and so on.
  2. You spend Cells on generators, CIFI: Tech Upgrades, ships, CIFI: Crew and CIFI: Installs.
  3. Your run fills Loops. Each filled Loop adds pending CIFI: Mod Points. See CIFI: Loops and Mod Points.
  4. You do a Loop Reset. Pending Mod Points become yours. Cells and most of your build go back to the start.
  5. You spend Mod Points in the CIFI: Mod Tree Basics and your next run is faster.
  6. Repeat. Each cycle is stronger than the last.

Two kinds of run:

What survives a reset and what does not: CIFI: What Resets and What Stays.

Evidence and version limits: CIFI: What Is Not Verified Yet.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

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