CIFI: The Core Loop
How Cells, ticks, loops, Mod Points and resets fit together in one picture.
Any time · basics, loop, overview
Last updated:
By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing
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The game runs on ticks. One tick is about 4 seconds early on and it gets shorter with CIFI: Mod Branch: Loop and Time upgrades. Generators, ship systems and automation all work off ticks. See CIFI: Ticks.
The cycle:
- Cells come from CIFI: Generators. MK2 makes MK1, MK3 makes MK2, and so on.
- You spend Cells on generators, CIFI: Tech Upgrades, ships, CIFI: Crew and CIFI: Installs.
- Your run fills Loops. Each filled Loop adds pending CIFI: Mod Points. See CIFI: Loops and Mod Points.
- You do a Loop Reset. Pending Mod Points become yours. Cells and most of your build go back to the start.
- You spend Mod Points in the CIFI: Mod Tree Basics and your next run is faster.
- Repeat. Each cycle is stronger than the last.
Two kinds of run:
- Short runs chase Mod Points. See CIFI: Short Runs vs Long Runs.
- Long runs build CIFI: Shards and other slow currencies.
What survives a reset and what does not: CIFI: What Resets and What Stays.
Evidence and version limits: CIFI: What Is Not Verified Yet.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.