Skip to content
Hizzle

CIFI: Koios Research

Studies give Research Points that buy timed research. Affording a research is not finishing it.

Mid game · research, koios, rp

Last updated:

By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing

Follow this guide Free account: get a notice when it's updated.

An original Hizzle illustration of a robot scientist studying a cyan crystal in an orbital greenhouse laboratory.
The crystal looks promising. The scientist wants the numbers.Original Hizzle illustration. Not game art or footage.
  • Unlock: own CIFI: Koios.
  • Studies run on ticks. They give Research Points (RP).
  • Research Center parts: Bio-Scientists, Equipment, Quantum Tech, and a timed catalogue.
  • Scientists and studies need rebuilding. Separate bought research bonuses, unspent Research Points and retained study or operation amounts when planning a reset.
  • A common stage slowdown sits around 1e50 to 1e65 MP in community guides. Accumulative growth mods (like Fenix) are the escape.
  • A research that raises install caps appears around 1e500 RP. After it, you can specialize installs much harder.
  • Pick research by what it unlocks and when. A smaller bonus that finishes before your next reset can beat a bigger one that takes days.
  • Do not reset a mature study run for a weak MP gain.
  • Single source: the .64 repost reports fixes to extra-study modifiers and Research 91 retention at levels 5 and 6. Old rate and retention screenshots may be misleading. See CIFI: version and patch notes.

Bought research bonuses

The 2023 community Research Center page says completed bonuses survive a Loop Reset. A January 24, 2025 community comment says researches survive that reset, including a partly finished one. These are two older origins, not current-build confirmation. No current installation was checked. Neither source establishes what a Traversal keeps.

Unspent Research Points

Both older sources advise spending Research Points before a Loop Reset. The 2025 discussion says banked Research Points are lost on that reset. Keeping research progress does not mean keeping the unspent point balance.

Study and operation retention

Player accounts conflict over what is kept. One explanation uses all studies or operations earned during the current Traversal times the current retention percent, with a higher percent applied to the old total on the next reset. Another adds each run's retained share to a growing pot. A third counts only the highest run. Several players say the kept amount survives later Loop Resets and clears on a Traversal. The formula remains UNSURE; these reports do not establish which calculation is correct.

These sources are community discussions, not a current installation check:

The single reposted .64 developer message addresses Research 91 retention at levels 5 and 6. That specific fix does not establish a general catalogue persistence rule or settle the study and operation retention formula.

See also CIFI: Mod Branch: Research.

Evidence and version limits: CIFI: What Is Not Verified Yet.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

What's going on Everyone here in the last 15 minutes

3 people online (0 members, 3 guests). Most ever: 31, Nov 5, 2026

Who's online All members