CIFI: Mod Branch: Loop and Time
Time Dilation, Trinity, Level Enhancement and Accumulative Level Growth nodes.
Mid game · mod tree, time dilation, trinity
Last updated:
By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing
Follow this guide Free account: get a notice when it's updated.
- Time Dilation Modules 1, 2, 3, 4 and later: each level cuts tick time by 0.1 seconds (later ones by 0.01). Modules 1 and 2 max out early. Module 3 is a priority.
- Cell Loop Reduction and Cell Loop Growth Reduction lower how hard the Cell loop gets. They help MP per run.
- Trinity Modules (MK1 to MK8): +20% Cells, +10% MP and +10% output of that tier per level. MK4 Trinity showed a clear gain in one purchase (Cells x7.43 to x8.92, MP x2.85 to x3.14). They get expensive fast.
- Level Enhancement Modules add output per player level.
- Accumulative Level Growth Modules (Helion, Gamma, Fenix, Epsilon, Delta, Ceti) scale with player level. Strong later. Fenix also gives rank points.
- Looper-Cell Modules give a Cell boost per loop filled this run.
- Daily Rewards and Arcade unlock nodes sit here. Both are maxed early.
Looper-Cell stacking report
Single source, UNSURE for the current build. In the public Looper-Cell Module MK1 discussion, one comment says many loop mods add with themselves, but explicitly excludes some mods. Its example is quoted as posted:
It should be (1 + 0.02*6)^260 = x6.26e12
The original post, still readable on November 6, 2026, says the module is level 6 of 10 with 260 loops filled, that multiplying each level gave x2.61e13, and that the shown multiplier was x6.26e13. The comment result x6.26e12 and the post result x6.26e13 disagree. The difference remains unresolved here; no explanation is selected as correct. A follow-up by the same account asks whether the shown value implies 2.057% rather than 2% and mentions rounding. This is one community thread, not a stacking rule for every mod. No current installation was checked, and Discord itself was not read.
Published Cell Loop equation
Single source, UNSURE for the current build. The public Reddit beginner-guide repost, read on November 6, 2026, gives this equation for Cell Loop Reduction:
(3.6 - CellLoopReductionMod*0.2 + LoopsDone*(0.6 - CellLoopGrowthReductionMod*0.05))^LoopsDone * Multipliers
The expression includes both Cell Loop Reduction and Cell Loop Growth Reduction. The variable names and coefficients above are quoted as posted; the accompanying line does not define the Multipliers term. The post credits a guide taken from Discord, so the repost and its original guide count as one community origin. No current installation was checked, and Discord itself was not read.
Evidence and version limits: CIFI: What Is Not Verified Yet.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
- Community beginner-guide repost from Discord (Single source; quoted Cell Loop equation, current build UNSURE)Checked 2026-11-06
- Community Looper-Cell stacking discussion (Single source; result size unresolved)Checked 2026-11-06
UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.