CIFI: When to Do a Loop Reset
Reset when the early burst of MP is over and the tail is slower than starting fresh. Data from one account.
Mid game · loop reset, timing, mp
Last updated:
By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing
Follow this guide Free account: get a notice when it's updated.
Reset when the next run serves your goal better than continuing, after checking the next reset requirement. The button becoming available is permission to reset, not proof that resetting is best.
Single source, historical community advice: the beginner guide recommends leaving a buffer of easy loops before the next requirement. Its exact five-loop margin is not validated here for current builds. Compare your own early rebuild with the requirement rather than copying a fixed timer.
The old Hizzle export reported the following October 2026 results from one account. They are retained as examples, not Hizzle playtesting or a universal schedule:
Why:
- Most of a run's MP arrives early. About 70 to 85 percent of final MP was in by minute 17 to 20 in measured runs. One run only had 50 percent.
- The tail of a run earns far less per hour than the run average.
- Waiting for one more fill gave about 55 oc of MP in 10 minutes. Resetting and rebuilding gave about 218 oc in the same 10 minutes (oc = 1e27 MP).
Rules:
- Let your useful early growth finish. The old 20-minute example is not a minimum for every account.
- Do not reset if a big purchase is close. Tech and evolutions are examples.
- Do not reset if a Shard milestone is affordable. Spend shards first. See CIFI: Before You Reset.
- Do not reset if you are about to finish a campaign or research. Compare the loss.
- If the next requirement is above what you can fill, wait. See CIFI: Loops and Mod Points.
- Mix in longer runs for shards. See CIFI: Short Runs vs Long Runs.
Run length grows as you progress. One account went from about 60 minutes to about 160 minutes between runs 194 and 200 (roughly 16 minutes more per reset). Later runs there stretched far longer, but part of that was a bot failure, not the game. A run that gets much longer than your usual is a warning sign. See CIFI: Troubleshooting Slow Progress.
Evidence and version limits: CIFI: What Is Not Verified Yet.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
- Historical community beginner guide (2024)Checked 2026-11-03
UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.