CIFI: Generators
MK1 to MK8 generators are a chain: each tier makes the tier below, and MK1 makes Cells.
Early game · generators, cells, basics
Last updated:
By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing
Follow this guide Free account: get a notice when it's updated.
- MK1 makes Cells. MK2 makes MK1. MK3 makes MK2. And so on up to MK8.
- MK4 and higher need Mod Tree unlocks. See CIFI: Mod Branch: Generators.
- MK6 needs a Mod Point unlock of about 2 quadrillion MP (at the snapshot) plus its own large Cell unlock cost (UNSURE current numbers).
- One buy equals one generator. Price rises with each one.
- Owned count and manually bought count are different. Several boosts use only the manually bought count. Do not rely on automation alone if a boost you want counts manual purchases.
- Upgrades to a high tier take time to flow down the chain. For a short run, upgrades to low tiers pay faster.
- Native automation buys generators for you. See CIFI: Automation.
- Keep generator cards compact in the list. Expanded cards move everything around.
Evidence and version limits: CIFI: What Is Not Verified Yet.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.