Skip to content
Hizzle

CIFI: Generators

MK1 to MK8 generators are a chain: each tier makes the tier below, and MK1 makes Cells.

Early game · generators, cells, basics

Last updated:

By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing

Follow this guide Free account: get a notice when it's updated.

An original Hizzle illustration of a silver robot supervising glowing production lines in an orbital factory.
The factory is expanding. The foreman still wants a lunch break.Original Hizzle illustration. Not game art or footage.
  • MK1 makes Cells. MK2 makes MK1. MK3 makes MK2. And so on up to MK8.
  • MK4 and higher need Mod Tree unlocks. See CIFI: Mod Branch: Generators.
  • MK6 needs a Mod Point unlock of about 2 quadrillion MP (at the snapshot) plus its own large Cell unlock cost (UNSURE current numbers).
  • One buy equals one generator. Price rises with each one.
  • Owned count and manually bought count are different. Several boosts use only the manually bought count. Do not rely on automation alone if a boost you want counts manual purchases.
  • Upgrades to a high tier take time to flow down the chain. For a short run, upgrades to low tiers pay faster.
  • Native automation buys generators for you. See CIFI: Automation.
  • Keep generator cards compact in the list. Expanded cards move everything around.

Evidence and version limits: CIFI: What Is Not Verified Yet.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

What's going on Everyone here in the last 15 minutes

4 people online (1 member, 3 guests). Most ever: 31, Nov 5, 2026

Hizzlemann8,520

Who's online All members