CIFI: Mod Buy Order
The priority order for spending Mod Points, with the reasons.
Early game · mod tree, buy order, priority
Last updated:
By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing
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Order of priority:
- Automation nodes near you (CIFI: Mod Branch: Ships and Crew). They remove manual work.
- Tick and loop speed (CIFI: Mod Branch: Loop and Time, CIFI: Mod Branch: Fast Loop).
- MP gain and MP start ranks.
- Big reachable multipliers (a first level of a new independent multiplier often beats another level of an old one).
- Shard and operation efficiency (CIFI: Mod Branch: Shards and Mining).
- Research, once Koios matters (CIFI: Mod Branch: Research).
- Multi-generator and Cell output (CIFI: Mod Branch: Generators).
- Cost reduction, only when it clears a real wall.
Rules:
- Do not hold all your MP for one giant node unless it is truly the best buy.
- Do not force a reset just to fund a mod.
- Compare price to benefit. Affordable does not mean worth it. Very pricey levels with tiny gain can be skipped until your MP grows.
- Skip LP and Diamond nodes.
- Skip maxed nodes.
- Check the real effect text. Do not trust old price lists.
- If a node is red, wait. Do not try to unlock by buying random nodes to test.
A snapshot shortlist from early October (re-check prices): Zagreus Rank Point Transmission, MK4 Trinity Module, Time Dilation Module 3, Enhanced Shard Mining Equipment MK2, Advanced Auxesia Automation Module.
Evidence and version limits: CIFI: What Is Not Verified Yet.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.