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CIFI: What Is Not Verified Yet

The open questions in this guide, so you know where to be careful.

Any time · UNSURE, gaps, open questions

Last updated:

By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing

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An original Hizzle illustration of a silver robot supervising glowing production lines in an orbital factory.
The factory is expanding. The foreman still wants a lunch break.Original Hizzle illustration. Not game art or footage.

The original 71-page export came from Jay's project notes, community material and reported account logs. Those older measurements are not Hizzle in-game tests. November 3 adds original art and targeted public-source research, not a full audit of every number. Treat these as open:

  • Exact shard-milestone costs and bonus formulas remain UNSURE. A public search on November 6, 2026 did not find exact costs for most shard milestones; this is not proof no formula exists. Public unlock-level tables and one discussion of displayed bonuses do not establish current shard prices or complete bonus formulas. See CIFI: Shard Milestones. Exact mod-tree costs and bonus formulas remain UNSURE. A public search on November 6, 2026 did not find an exact mod-tree cost or bonus formula for the tree as a whole; this is not proof none exist. No current installation was checked, and Discord itself was not read. See CIFI: Mod Tree Basics.
  • Research persistence in your current build: two older community origins support keeping bought research bonuses through a Loop Reset and spending unspent Research Points first; the 2025 discussion also reports partly finished research stays and banked points are lost. No current installation was checked, and those sources do not establish Traversal retention. Study and operation retention remains UNSURE: players disagree between the Traversal total times the current percent, a pot of each run's retained share, and only the highest run. Reports of keeping the amount through later Loop Resets and clearing it on Traversal do not settle the math. See CIFI: Koios Research.
  • Zeus construction cost.
  • The exact effect and multiplier of the shared LP double bonus, the best allocation split and current allocation-reset access remain UNSURE. Several players describe doubling every 10 points spent and prioritize it over the split. Allocations are described as surviving ordinary Loop Resets; one older discussion reports a later allocation reset. See CIFI: Where to Put Level Points.
  • Whether spent ship rank points can be refunded remains UNSURE. A public search on November 5, 2026 did not find a refund method; that is not proof a refund is impossible. Applying or editing a saved loadout order does not, by itself, show that spent points come back. See CIFI: Rank Points.
  • Arcade score-to-tick formula and any tick cap remain UNSURE: no public formula was found. One community reply reports up to about 60 to 70 bonus ticks plus the ticks from 60 seconds of play; that is not an established cap or formula. A quoted roadmap describes a future rework, not proof it has shipped. See CIFI: Arcade Overview.
  • The daily reset schedule remains UNSURE. Reported local clocks differ, and the community explanation that resets follow a player's first-start time is not current installation evidence. The owner's midnight-Central report describes one account, not a shared reset. See CIFI: Daily Rewards.
  • A validated full route after Temporal IV remains UNSURE. A public search of r/CIFI posts and public wikis on November 6, 2026 did not find one; this is not proof no route exists. See CIFI: Late Game Routes.
  • The optimal Robotic Miner buying ratio remains UNSURE. A public search on November 6, 2026 did not find a checked optimal ratio; this is not proof no better rule exists. The 1/100 rule belongs to one account, and community advice to spend extra MP after other buys does not validate it. See CIFI: Mod Branch: Shards and Mining.
  • Human score ranges for Pong and Snek remain UNSURE. A public search on November 6, 2026 did not find published human ranges; this is not proof no human scores exist. Both benchmarks come from a script on one account and do not establish typical human scores. See CIFI: Pong and CIFI: Snek.
  • The published minimum-loop growth schedule is Single source and UNSURE for the current build; see CIFI: Loops and Mod Points.
  • The quoted Cell Loop Reduction and Cell Loop Growth Reduction equation is Single source and UNSURE for the current build; see CIFI: Mod Branch: Loop and Time.
  • Looper-Cell Module MK1 stacking and the unresolved result-size question remain Single source and UNSURE for the current build; see CIFI: Mod Branch: Loop and Time.
  • The MK1 tick-cut difference between the public early-level table and the older 40-tick description remains Single source and UNSURE for the current build; see CIFI: Mod Branch: Fast Loop.
  • Exact installed Android version and whether every old build, price and unlock matches it. The .64 repost was reviewed November 3; no installation was inspected.
  • The planned 100 Token Ad Chests per day is an announcement, with no confirmed release in a numbered public patch. See CIFI: version and patch notes.
  • Hunter offline/online behavior bugs and Knox at 200 were still acknowledged as open in the November 3 message.

Items marked (UNSURE) throughout are from this list or from a single source.

What this refresh does establish

See CIFI: version and patch notes for source limits, CIFI: Academy automation unlock and setup for the changed unlock route, CIFI: Traversal energy charges for the late-game resource, and CIFI: offline progress and return checklist for an away-session checklist.

Older topics show November 3 because their artwork changed. That date does not mean every legacy fact was reverified. Official-store source lines on those topics support game identity and public patch context only. Their older numerical advice remains UNSURE unless a specific source check says otherwise.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

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