CIFI: Cell Idle Factory Incremental assistant
An illustrated CIFI guide to ships, resets, research and Traversal, with patch context and practical checklists.
Last updated:
By Hizzle Guides · Mobile · Octocube · 75 pages · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing
Where are you stuck?
Start here
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CIFI: Getting Started
The first hour of CIFI in order: what to buy, what to ignore, and where the game opens up.
Early game
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CIFI: Cells
Cells are the main run currency. They are made by generators and wiped by every reset.
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CIFI: Mod Points
Mod Points (MP) come from filled Loops and are spent in the Mod Tree. They drive every reset cycle.
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CIFI: Rank Points
Rank Points are earned by ranking up ships and spent on that ship's installs.
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CIFI: Generators
MK1 to MK8 generators are a chain: each tier makes the tier below, and MK1 makes Cells.
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CIFI: Tech Upgrades
Tech Upgrades are hardware and software boosts per generator tier. They unlock with Auxesia and stay through resets.
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CIFI: Ship Build Order by Tier
The order to rebuild ships each run and the Cell costs you can expect.
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CIFI: Cradle
The first ship. It ranks up from generator purchases and has a native Auto Unlock toggle.
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CIFI: Auxesia
The second ship. It opens Tech Upgrades and ranks from tech purchases.
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CIFI: Zagreus
The third ship. It opens loops, Mod Points and resets, and its Deja Vu install boosts MP directly.
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CIFI: Hephaestus
The fourth ship. It opens the Automation Hub and has strong MP installs tied to automation.
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CIFI: Crew
Crew boost installs and are needed for evolution. Buy them one at a time and watch the price.
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CIFI: Evolution
Evolution is a permanent ship bonus bought with max crew plus a big Cell cost. It survives a Loop Reset.
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CIFI: Installs
Installs are the hex grid of upgrades on each ship. Spend rank points where the multiplier helps most.
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CIFI: Install Loadouts
A loadout stores a point-spend order so the game assigns your rank points for you.
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CIFI: Automation
The Automation Hub buys things for you every tick. Own it, turn it ON, and stop buying by hand what it already buys.
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CIFI: Loops and Mod Points
Tick loops and cell loops fill during a run. Each filled loop adds pending MP that a reset converts to real MP.
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CIFI: Rebuild After a Reset
The order to rebuild your factory after every Loop Reset so production comes back fast.
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CIFI: Mod Tree Basics
How the Loop Mod Tree works: nodes, colors, panels, and what not to touch.
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CIFI: Mod Buy Order
The priority order for spending Mod Points, with the reasons.
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CIFI: Mod Branch: Fast Loop
The starting nodes near the origin: loop speed, Cells and early MP boosts.
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CIFI: Mod Branch: Ships and Crew
Per-ship automation, rank point, crew and cost nodes. Automation comes first.
Mid game
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CIFI: Shards
Shards come from Demeter operations and buy shard milestones. Spend them before you reset because they vanish.
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CIFI: Demeter
The fifth ship. It opens Shard Mining. Its Ahead of the Curve install prepares your next run.
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CIFI: Koios
The sixth ship. It opens the Research Center and ranks from studies.
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CIFI: When to Do a Loop Reset
Reset when the early burst of MP is over and the tail is slower than starting fresh. Data from one account.
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CIFI: Short Runs vs Long Runs
Short runs chase MP. Long runs build shards, research or missions. Pick a goal before each run.
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CIFI: Before You Reset
A short list to run through right before you tap Loop Reset.
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CIFI: Mod Branch: Generators
Nodes that unlock generator tiers and boost output or cut their cost.
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CIFI: Mod Branch: Loop and Time
Time Dilation, Trinity, Level Enhancement and Accumulative Level Growth nodes.
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CIFI: Mod Branch: Shards and Mining
Nodes that boost shard income, operation speed and robotic miners.
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CIFI: Shard Milestones
Spend shards here to permanently boost Cells, MP, shards, research and generators.
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CIFI: Shard Milestone Buy Order
Which shard milestones to level first, based on what they boost.
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CIFI: Demeter Operations
Operations run on ticks and pay shards on their own. Longer runs make them stronger.
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CIFI: Token Tier Unlocks
How many token levels it takes to open Tiers 2, 3 and 4.
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CIFI: Koios Research
Studies give Research Points that buy timed research. Affording a research is not finishing it.
Late game
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CIFI: Zeus
The seventh ship. It opens the Space Academy and ranks from missions.
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CIFI: Ouroboros
The eighth ship. It unlocks Traversal, orbs, hunters and a different install system.
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CIFI: Mod Branch: Research
Nodes for studies, bio-scientists and research output. Useful only once Koios is active.
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CIFI: Mod Branch: Missions and Academy
Far-east nodes for Academy, mastery, exchanges and extra time dilation. Late game only.
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CIFI: Zeus Academy
The Space Academy: missions, personnel, materials, gear and badges. Late-game pre-Ouroboros content.
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CIFI: Ouroboros and Traversal
Traversal is a deeper reset after Ouroboros. It gives orbs, gems and hunters, and changes how income works.
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CIFI: Hunters
Borge, Ozzy and Knox are persistent fighters that earn resources. Choose push, loot or boss first.
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CIFI: Late Game Routes
A short map of the post-Ouroboros route stages, with caveats for accounts without paid bonuses.
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CIFI: Relics, Mechs and Gadgets
Late-game upgrades with different jobs. Pick based on the bottleneck, not on what is cheapest.
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CIFI: Academy automation unlock and setup
Find the newer Academy automation location and separate gear and exchange automation from campaign decisions.
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CIFI: Traversal energy charges
Learn what the Temporal IV notes say energy charges do, and how to compare a traversal without inventing a formula.
Any time
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CIFI: The Core Loop
How Cells, ticks, loops, Mod Points and resets fit together in one picture.
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CIFI: Resource Overview
Every currency in CIFI, what it buys, and whether a reset wipes it.
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CIFI: Tokens
Tokens come from chests, the bank, daily rewards and achievements. They are spent in the Token Shop.
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CIFI: Level Points
Level Points (LP) come from player levels and achievements. They add boosts to Cells, MP and Shards.
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CIFI: Arcade Points
Arcade Points come from Pong and Snek and buy permanent Arcade Shop upgrades.
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CIFI: Diamonds
Diamonds are the premium currency. The guide never assumes you spend them.
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CIFI: Ticks
A tick is the game's clock. Generators, operations, studies, automation and loop bars all advance per tick.
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CIFI: Ships Overview
Eight ships, each one unlocks a system. Ships must be rebuilt after every Loop Reset.
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CIFI: Install Math
How to compare two installs: next-level gain is not a clean double, and the +1 base matters.
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CIFI: What Resets and What Stays
A one-page table of what a Loop Reset wipes and what survives.
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CIFI: Token Shop
Read the documented Token Shop tiers and separate older upgrade tables from your current game.
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CIFI: Token Buy Order
What to buy with Tokens, in order, from income boosters to MP to generators.
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CIFI: Token Bank
The bank collects bonus points from chests. Claim it near full and you get a larger payout.
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CIFI: Where to Put Level Points
Compare community LP splits and reports of doubling every 10 points spent. The exact effect and best split remain UNSURE.
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CIFI: Achievements and Reward Lanes
Achievements pay Tokens, Diamonds and LP. Reward lanes pay at set player levels.
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CIFI: Daily Rewards
A daily screen with permanent boosts and gifts. Claim every day.
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CIFI: Daily Routine
A short checklist to run once a day and a few times in between.
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CIFI: Arcade Overview
Pong and Snek are mini-games that pay Arcade Points and bonus ticks. Play them when READY shows.
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CIFI: Arcade Shop
Spend Arcade Points on six permanent upgrades, three per game.
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CIFI: Snek
How to score in Snek: 90 degree turns, pick up green and yellow, avoid red and your own tail.
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CIFI: Pong
How to score in Pong: hold the arrows, hit with the middle of the paddle, and break edge locks.
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CIFI: Common Mistakes
Mistakes that slow players down, with the fix for each.
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CIFI: Troubleshooting Slow Progress
A symptom table for when your account feels stuck, with the first thing to check.
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CIFI: Numbers and Notation
How CIFI writes big numbers, and how to compare them without mistakes.
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CIFI: What Is Not Verified Yet
The open questions in this guide, so you know where to be careful.
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CIFI: Glossary
Short definitions for the terms used in this guide and in community talk.
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CIFI: version and patch notes
Understand the 0.7.3.64 source limits, recent fixes and which older CIFI advice still needs checking.
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CIFI: offline progress and return checklist
Check automation and compare an away-session payout without assuming offline and online behavior are identical.
Something wrong or missing? Say so in the Gaming forum.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
- 0.7.3.64 notes reposted from developer Discord (Single source)Checked 2026-11-03
- Temporal IV developer-note repost (Single source)Checked 2026-11-03