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CIFI: Ticks

A tick is the game's clock. Generators, operations, studies, automation and loop bars all advance per tick.

Any time · ticks, timing, basics

Last updated:

By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing

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An original Hizzle illustration of a silver robot supervising glowing production lines in an orbital factory.
The factory is expanding. The foreman still wants a lunch break.Original Hizzle illustration. Not game art or footage.
  • Early ticks last about 4 seconds. Mod Tree time dilation nodes cut that down. See CIFI: Mod Branch: Loop and Time.
  • A faster tick speeds up everything that runs on ticks, not just Cell income.
  • Automation levels are measured in purchase attempts per tick. An attempt can fail if you cannot afford the buy.
  • Arcade rounds pay extra ticks. Worth about ticks times seconds per tick of free time. At a 4 second tick, 40 ticks is a bit under 3 minutes.

Evidence and version limits: CIFI: What Is Not Verified Yet.

Sources we checked

UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.

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