CIFI: Ticks
A tick is the game's clock. Generators, operations, studies, automation and loop bars all advance per tick.
Any time · ticks, timing, basics
Last updated:
By Hizzle Guides · Published 2026-10-26 · Game version checked: Android; 0.7.3.64 public repost reviewed; public listing rechecked 2026-11-05, no newer build number found; legacy numbers UNSURE; no in-game testing
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- Early ticks last about 4 seconds. Mod Tree time dilation nodes cut that down. See CIFI: Mod Branch: Loop and Time.
- A faster tick speeds up everything that runs on ticks, not just Cell income.
- Automation levels are measured in purchase attempts per tick. An attempt can fail if you cannot afford the buy.
- Arcade rounds pay extra ticks. Worth about ticks times seconds per tick of free time. At a 4 second tick, 40 ticks is a bit under 3 minutes.
Evidence and version limits: CIFI: What Is Not Verified Yet.
Sources we checked
- Official Android listing (identity and public patch context)Checked 2026-11-03
UNSURE marks what this guide hasn't established. Hizzle Guides research from public sources; we don't claim in-game testing unless a page says so.