Cells
Cells are the main run currency. They are made by generators and wiped by every reset.
Early game · currency, cells · updated 2026-10-25
Cells pay for almost everything inside a run: generators, tech, ships, crew, evolutions, automation licenses.
- Cells reset to nearly zero on every Loop Reset. Never save them across a reset.
- Direct Cell multipliers (like Mod Branch: Fast Loop nodes) are the simplest boost. Generator multipliers help only the tier they name.
- Native Automation spends Cells on its own every tick. Your balance will drop even when you are not clicking.
- Do not read your Cells balance while a menu is sliding in. The number shown is wrong for a moment.