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Troubleshooting Slow Progress

A symptom table for when your account feels stuck, with the first thing to check.

Any time · troubleshooting, slow, stall · updated 2026-10-25

First checks: stage and game version, the next meaningful unlock, the limiting currency, any system you neglected, and the best buy versus waiting.

Symptom Check first
Cells crawl right after a reset Crew, first-point installs and tech rebuilt? Automation ON? See Rebuild After a Reset
Many affordable buttons, little progress Are you buying the bottleneck or just cheap additive levels?
MP runs stop improving Are MP mods dried up? Is the next gain in shards, studies or missions?
Cannot reset quickly Has the loop requirement outgrown easy loops? See Loops and Mod Points
Runs suddenly much longer than usual Is a node you can afford being skipped? Check the Mod Tree for buyable nodes you ignored. Check the last reset hold reason.
Demeter feels unproductive Ahead of the Curve set before the run? Shard milestones neglected? Run too short?
Koios stalls Study rate, scientists, research time, a missing mod. Version change?
Campaign payout looks small Is the rank and material multiplier rebuilt?
More personnel does nothing Mission already at minimum time. Move them.
Slow after Ouroboros Loadouts adapted to meltdown? Hunters growing?
Copied build underperforms Do your gems, relics and stats match?

Do not call the account ruined because of one guide's schedule.

A real example: on one account, runs that normally took about 2 to 3 hours stretched to 7 to 9 hours because the game stopped buying affordable Mod Tree nodes. The fix was to find the nodes that were affordable but skipped. If your progress drops sharply, look for a purchase you are not making.