Crew
Crew boost installs and are needed for evolution. Buy them one at a time and watch the price.
Early game · crew, ships, cells · updated 2026-10-25
- One tap buys one crew. No confirmation. The price jumps after each buy.
- Many installs multiply by crew count, so each new crew member helps several installs at once.
- At full crew the button still shows but does nothing.
- Crew do not survive a Loop Reset. Rebuild them each run. See Rebuild After a Reset.
- Native crew automation does the buying for you once the license is bought. See Automation. It is fine to leave it ON at full crew.
- Do not save Cells for evolution unless saving gets you there sooner than spending on production. Use this test: buy now if the multiplier you get is bigger than 1 + (crew price) / (Cells still missing). See Evolution.