Mod Branch: Loop and Time
Time Dilation, Trinity, Level Enhancement and Accumulative Level Growth nodes.
Mid game · mod tree, time dilation, trinity · updated 2026-10-25
- Time Dilation Modules 1, 2, 3, 4 and later: each level cuts tick time by 0.1 seconds (later ones by 0.01). Modules 1 and 2 max out early. Module 3 is a priority.
- Cell Loop Reduction and Cell Loop Growth Reduction lower how hard the Cell loop gets. They help MP per run.
- Trinity Modules (MK1 to MK8): +20% Cells, +10% MP and +10% output of that tier per level. MK4 Trinity showed a clear gain in one purchase (Cells x7.43 to x8.92, MP x2.85 to x3.14). They get expensive fast.
- Level Enhancement Modules add output per player level.
- Accumulative Level Growth Modules (Helion, Gamma, Fenix, Epsilon, Delta, Ceti) scale with player level. Strong later. Fenix also gives rank points.
- Looper-Cell Modules give a Cell boost per loop filled this run.
- Daily Rewards and Arcade unlock nodes sit here. Both are maxed early.