Cradle
The first ship. It ranks up from generator purchases and has a native Auto Unlock toggle.
Early game · ships, cradle, installs · updated 2026-10-25
- Cost: about 10 Cells. Crew cap 100. Evolution stage count 7 (seen on one account).
- Ranks from buying generators. So buying generators is also ranking up.
- Auto Unlock: a green dot means ON. After a reset it can buy Cradle for you if the matching Mod Tree automation is owned. It stays set through resets.
- Install caps total 585 across 11 installs.
Installs (name, role, cap):
- Mitosis Enhancements: Cells, 250.
- Improved Timing Belts: MK1, 25.
- Improved Printing Engines: MK2, 25.
- Printer Tweaks: MK1, scales with purchased MK2, 20.
- Improved Capacitors: MK3, 20.
- Improved Cooling Systems: MK4, 10.
- Printer Modulization: MK2, scales with purchased MK3, 15.
- Molecule Infusing Tech: all generators, 100.
- Improved Generator Equipment: Cells, 50.
- On-Site Mining Printers: Shards, 30.
- Brain Capacity Genetics: Research, 40.
Short run plan: unlock the first prerequisite, spread early points across installs 1 to 7, then add 8 and 9, then shards, then research last.
Long run plan: build the first 100 points as 15,15,15,15,15,10,15 across installs 1 to 7, then 10, then 8 and 9, then the rest. See Installs and Install Math.