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Hizzle

Cradle

The first ship. It ranks up from generator purchases and has a native Auto Unlock toggle.

Early game · ships, cradle, installs · updated 2026-10-25

  • Cost: about 10 Cells. Crew cap 100. Evolution stage count 7 (seen on one account).
  • Ranks from buying generators. So buying generators is also ranking up.
  • Auto Unlock: a green dot means ON. After a reset it can buy Cradle for you if the matching Mod Tree automation is owned. It stays set through resets.
  • Install caps total 585 across 11 installs.

Installs (name, role, cap):

  1. Mitosis Enhancements: Cells, 250.
  2. Improved Timing Belts: MK1, 25.
  3. Improved Printing Engines: MK2, 25.
  4. Printer Tweaks: MK1, scales with purchased MK2, 20.
  5. Improved Capacitors: MK3, 20.
  6. Improved Cooling Systems: MK4, 10.
  7. Printer Modulization: MK2, scales with purchased MK3, 15.
  8. Molecule Infusing Tech: all generators, 100.
  9. Improved Generator Equipment: Cells, 50.
  10. On-Site Mining Printers: Shards, 30.
  11. Brain Capacity Genetics: Research, 40.

Short run plan: unlock the first prerequisite, spread early points across installs 1 to 7, then add 8 and 9, then shards, then research last.

Long run plan: build the first 100 points as 15,15,15,15,15,10,15 across installs 1 to 7, then 10, then 8 and 9, then the rest. See Installs and Install Math.