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Hizzle

Mod Branch: Fast Loop

The starting nodes near the origin: loop speed, Cells and early MP boosts.

Early game · mod tree, fast loop, mp · updated 2026-10-25

The origin is Fast-Loop Modification Module MK1. Nearby:

  • Fast-Loop Modules MK1 to MK4: maxed early. They add big Cell boosts and cut ticks per tick loop. MK1 gives +50% Cells and 40 fewer ticks per tick loop. MK4 gives +300% Cells and 70 fewer ticks.
  • Fast-Loop Module MK5: x25 Cells and 200 fewer ticks per tick loop. About 10.5 quadrillion MP at the snapshot. A good next big buy.
  • Mod Point Optimization Module MK1: +25% MP, 10 levels, about 1.2 trillion at the snapshot.
  • The Rule of Seven: a huge, far-off node that lowers the reset requirement and boosts MP, shards and MK1/MK2/MK4. Not a near-term buy.
  • Jimmeh and Timmeh: loop fill assistants. Far off.

Buy the cheap maxed-out chain first, then MK5 and the MP optimization levels.