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Hizzle

Short Runs vs Long Runs

Short runs chase MP. Long runs build shards, research or missions. Pick a goal before each run.

Mid game · runs, strategy, shards, mp · updated 2026-10-25

Run Goal Spend on End when
Short (MP) MP and mods MP installs, fast rebuild The early burst is done and a reset funds a useful buy
Long (shards) Shards and operations Shard installs and milestones A milestone is bought or MP runs would be better
Long (research) A named research Research installs The research finishes
Long (academy) Materials, Academy Points Zeus installs The target is done

Rough community pace (unverified for today): short runs last minutes to a couple of hours, long runs last 12 hours or more, and Demeter/Koios stages often take around a day.

Starting pattern: one long shard run, then 2 to 4 short MP runs, then repeat. Adjust to what you actually gain.

Rules of thumb:

  1. Pick the goal first. Then run until it is met, not until a clock runs out.
  2. Before a long shard run, put points into Ahead of the Curve. See Demeter.
  3. Long runs grow shard income through completed operations. Resetting early throws that away. See Demeter Operations.
  4. A short run that stops gaining is the signal to switch to a long run.
  5. Do not run only short runs forever. Do not run only long runs either.