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Loops and Mod Points

Tick loops and cell loops fill during a run. Each filled loop adds pending MP that a reset converts to real MP.

Early game · loops, mp, zagreus · updated 2026-10-25

  • Two bars: Tick Loop and Cell Loop. Completing either adds pending MP.
  • A Loop Reset converts pending MP into held MP.
  • Each Loop Reset needs more filled loops than the last. When the requirement is more than you can fill, the reset stalls. Players call that "bricked".
  • Keep a margin below what you can fill. Do not chase a reset you cannot reach.
  • The Loop Console shows held MP, accumulated (pending) MP, next fill value, loops filled this run, resets done and mods bought.
  • Fast loop nodes in the tree cut ticks per tick-loop and boost Cells. See Mod Branch: Fast Loop.
  • MP installs that boost fills only help fills that happen after you install them. See Mod Points.