Generators
MK1 to MK8 generators are a chain: each tier makes the tier below, and MK1 makes Cells.
Early game · generators, cells, basics · updated 2026-10-25
- MK1 makes Cells. MK2 makes MK1. MK3 makes MK2. And so on up to MK8.
- MK4 and higher need Mod Tree unlocks. See Mod Branch: Generators.
- MK6 needs a Mod Point unlock of about 2 quadrillion MP (at the snapshot) plus its own large Cell unlock cost (unverified current numbers).
- One buy equals one generator. Price rises with each one.
- Owned count and manually bought count are different. Several boosts use only the manually bought count. Do not rely on automation alone if a boost you want counts manual purchases.
- Upgrades to a high tier take time to flow down the chain. For a short run, upgrades to low tiers pay faster.
- Native automation buys generators for you. See Automation.
- Keep generator cards compact in the list. Expanded cards move everything around.