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Generators

MK1 to MK8 generators are a chain: each tier makes the tier below, and MK1 makes Cells.

Early game · generators, cells, basics · updated 2026-10-25

  • MK1 makes Cells. MK2 makes MK1. MK3 makes MK2. And so on up to MK8.
  • MK4 and higher need Mod Tree unlocks. See Mod Branch: Generators.
  • MK6 needs a Mod Point unlock of about 2 quadrillion MP (at the snapshot) plus its own large Cell unlock cost (unverified current numbers).
  • One buy equals one generator. Price rises with each one.
  • Owned count and manually bought count are different. Several boosts use only the manually bought count. Do not rely on automation alone if a boost you want counts manual purchases.
  • Upgrades to a high tier take time to flow down the chain. For a short run, upgrades to low tiers pay faster.
  • Native automation buys generators for you. See Automation.
  • Keep generator cards compact in the list. Expanded cards move everything around.