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Mod Buy Order

The priority order for spending Mod Points, with the reasons.

Early game · mod tree, buy order, priority · updated 2026-10-25

Order of priority:

  1. Automation nodes near you (Mod Branch: Ships and Crew). They remove manual work.
  2. Tick and loop speed (Mod Branch: Loop and Time, Mod Branch: Fast Loop).
  3. MP gain and MP start ranks.
  4. Big reachable multipliers (a first level of a new independent multiplier often beats another level of an old one).
  5. Shard and operation efficiency (Mod Branch: Shards and Mining).
  6. Research, once Koios matters (Mod Branch: Research).
  7. Multi-generator and Cell output (Mod Branch: Generators).
  8. Cost reduction, only when it clears a real wall.

Rules:

  • Do not hold all your MP for one giant node unless it is truly the best buy.
  • Do not force a reset just to fund a mod.
  • Compare price to benefit. Affordable does not mean worth it. Very pricey levels with tiny gain can be skipped until your MP grows.
  • Skip LP and Diamond nodes.
  • Skip maxed nodes.
  • Check the real effect text. Do not trust old price lists.
  • If a node is red, wait. Do not try to unlock by buying random nodes to test.

A snapshot shortlist from early October (re-check prices): Zagreus Rank Point Transmission, MK4 Trinity Module, Time Dilation Module 3, Enhanced Shard Mining Equipment MK2, Advanced Auxesia Automation Module.