What Resets and What Stays
A one-page table of what a Loop Reset wipes and what survives.
Any time · reset, persistence · updated 2026-10-25
| Thing | After a Loop Reset |
|---|---|
| Cells | Reset |
| Generators | Reset |
| Unspent shards | Lost |
| Ship ownership | Lost. Rebuild. |
| Crew | Lost |
| Ship installs and ranks | Lost |
| Pending MP | Becomes held MP |
| Held MP and Mod Tree levels | Stay |
| Tech levels | Stay |
| Shard milestones | Stay |
| Ship evolutions | Stay (early game) |
| Automation levels and ON/OFF | Stay |
| Loadout setup | Stays (unapplied edits are lost) |
| Auto Unlock toggle | Stays |
| Arcade Shop upgrades | Stay |
| LP, tokens, Diamonds | Stay |
| Research | Probably stays (unverified) |
| Chests and the bank | Not tied to resets. They follow a daily cycle. |
A Traversal (Ouroboros) is a separate, deeper reset with different rules. See Ouroboros and Traversal.