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Zeus Academy

The Space Academy: missions, personnel, materials, gear and badges. Late-game pre-Ouroboros content.

Late game · zeus, academy, missions · updated 2026-10-25

  • Unlock: own Zeus.
  • Personnel are hired with Cells. Missions use them. Farms repeat. Campaigns pay once.
  • Currencies: Academy Points (gear), materials (projects and exchanges), blueprints, innovation cores (badges), mission count (ranks).
  • Keep a fast farm running for mission count while the rest of your personnel run a campaign.
  • Extra personnel on a mission already at max speed do nothing. Move them.
  • Every four completed projects gives a core.
  • Badge order from community guides: Workers, Engineering, Efficiency, Loopers, Innovation, Tinkerer.
  • Early mission campaign order (CM): 2, 1, 4, 6, 5, 3, 9, 10, 11, 12, 8, 7.
  • Engineering badge now costs 80 cores, not 100.
  • Do not reset if a nearly finished campaign would lose a big payout.
  • Community routes put big MP and RP breakthroughs near 1e350 and an install cap research near 1e500 RP. The last pre-Ouroboros planet opens near 1e888 MP.

All of this is from community sources and not tested on this account (unverified).