Ticks
A tick is the game's clock. Generators, operations, studies, automation and loop bars all advance per tick.
Any time · ticks, timing, basics · updated 2026-10-25
- Early ticks last about 4 seconds. Mod Tree time dilation nodes cut that down. See Mod Branch: Loop and Time.
- A faster tick speeds up everything that runs on ticks, not just Cell income.
- Automation levels are measured in purchase attempts per tick. An attempt can fail if you cannot afford the buy.
- Arcade rounds pay extra ticks. Worth about ticks times seconds per tick of free time. At a 4 second tick, 40 ticks is a bit under 3 minutes.